Set the scene for every encounter — ambience, effects, and music, live and in sync.
Upload tavern music, dungeon ambience, and battle sound effects. Share a room with your players and every cue plays for the whole table at the same moment — whether your Dungeons & Dragons game runs around a kitchen table or over Roll20, Foundry, and Discord.
Add ambience, effects, and music. Organize them into categories by scene — combat, exploration, social, travel.
Paste the invite link in your Discord or virtual tabletop. Players join as listeners — one click, no account needed.
Switch scenes with a button press. Your players hear the dungeon drip, the crowd roar, the sword clash — instantly.
Organize clips by scene type. Switch instantly from a cozy tavern to a tension-filled dungeon crawl with a single press.
Paste any YouTube link to stream ambient background music for everyone in the room — no upload needed.
Works for online sessions too. Every player hears sounds in sync, whether they're across the table or across the world.
Bind keyboard shortcuts to your most-used clips. Trigger a sound effect mid-sentence without breaking the moment.
Trim ambience tracks and effects to start exactly where you want. No more awkward silences at the top of a clip.
No subscription required. Upload as many clips as you need and run as many sessions as you want — always free.
A soundboard is only as good as what is on it. These are the clips that earn their place at most D&D tables — enough to cover a full session without hunting for a file mid-encounter. Build the first four groups before session one; add the rest as your campaign needs them.
Where most sessions open and where the party keeps coming back. One long crowd loop plus two or three one-shots carries an entire evening of downtime roleplay.
Tension is mostly about what players cannot see. Loop something quiet and steady under the whole delve, then punctuate it — the one-shots land harder against a bed of near-silence.
Keep these on hotkeys. Combat is the one part of the session where digging through a menu visibly kills the pace — you want the sword clash firing while the die is still settling.
Overland travel is where tables lose energy fastest. A change in ambience does a surprising amount of work to signal "you are somewhere new now" without another paragraph of narration.
Not in-world sounds — sounds about the game. These are the ones players start reacting to on reflex, and the ones they will ask you to play again.
Source clips you are allowed to use: Freesound, Pixabay, and the YouTube Audio Library all carry free-to-use effects and ambience, and Tabletop Audio publishes ambience made for exactly this. Ripped commercial soundtracks are not worth the risk — and the free libraries are genuinely good now.
Free to use. No credit card required.